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Weights drive every view. Baseline is each player's personal profile, averaged over all games where they had enough minutes — shown per player with its game count so you can judge reliability.
Every player's xPO index for the selected game, sorted lowest first. The index is the weighted blend of the three components, expressed as a percentage of that player's own personal baseline profile.
Scan the top of the list — those are the players who under-performed their own norm most in this match. The vertical mark is your substitution threshold.
100 ≈ the player held to his personal norm. Below the threshold means a meaningful drop-off relative to how he usually plays — not relative to the rest of the squad.
Grey lines are individual players for the selected game; the bold navy line is the squad average.
Each grey line is one player's xPO index across the six timebands; the navy line is the squad mean per band (only where at least two players have valid data).
Find players whose line sits clearly below the pack — those are individual drop-offs. If the whole pack sinks together, look to game state, not fatigue.
Gaps in the line are bands where too few players had ≥5 valid minutes. With no score data in the export, the team line is your best proxy for match-context effects.
Average decay curve per position for the selected game.
One averaged curve per position group, across the timebands of the selected game.
Compare roles: wide and high-intensity positions normally fade more than central ones.
A central role with a steep wide-role curve is unusual and worth a closer look at that player.
Second-half output as a percentage of each player's own first half (selected game).
A bar per player: second-half external output relative to their first half. Players missing a half are omitted.
Spot who faded after the break and who held or grew into the game.
100% = held the level. Well below means a clear second-half fade; above 100% means they ramped up after half-time.
Index, the three components with inline mini-curves, trend, and the reliability of each player's profile. Click a row for detail.
| # | Player | Position | xPO | Explos. | Neuro | Internal | Trend | Profile |
|---|
Mini-curves show each component across the match (0-15 → 75-90); the flat line is the personal baseline. Profile shows how many games back the baseline.
Sort by any column. Trust the index more when the profile rests on many games; treat a 3-4 game profile as provisional.
Bands under 5 min are excluded as partial. Extra time and half-summaries are ignored — only the six quarter-bands count.
Select a player above.
Select a player to see their game-by-game xPO across the season.
One point per game: the player's overall xPO index that match, in date order, with a fitted trend line.
Watch the slope. A steady decline across recent games can signal accumulating fatigue and is a periodisation cue, not a one-match event.
A flat or rising line means the player is sustaining output; a falling line means his in-game physical output is eroding over the block.